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Finally I know what it looks like and why it was kept secret for so long.
The controller looks akin to and is wireless like a TV remote controller but obviously with a lot less buttons. There is a D-Pad at the top with a few more buttons lower down. From this you begin to wonder how you could ever use such a device with two hands as it would be rather awkward to hold being so small. Here's well the real innovation comes in or "revolution" if you will. The control is tilt/motion sensitive, yes this is nothing new but the way in which this tilt/motion sensitivity is used is something rather special. To best describe it imagine playing a game where you are wielding a sward. So you'll sit there stationary in your chair moving only your thumb to set the sward in swinging motion. With the Revolution you pick up the controller and slash away as if it were the sward. How this interacts with the game I am not entirely sure as that much has not been reviled yet but I should imagine it is not just tilt sensitive but also tracks the motion of the device creating a sort of 3D mouse if you will. My opinion is that this idea is simply amazing. The level of user interaction that can be gained from such a system will be unlike anything any game has had before. This could and should reinvent gaming providing new areas for innovation to flourish. Why it was kept such a secret is now very obvious. This is a very original concept that points the way to new possibilitys and new markets which of course any games company would like to benefit from. I'm glad that it's my favourite (and the only true) games company who are trying to better the collection of generic clone games that are in such plentiful supply today. Such innovation could one day see Nintendo back at the top again and what a great day for gaming that would be ![]() Go and watch the Revolution Teaser Video now. The Government's lead agency for ICT in schools has suggested that schools "seriously consider" moving to open source software.
Primary schools using OSS have halved their costs. Secondary schools can cut up to 24% of their costs. Support costs were cut by around 50 to 60 percent. |